Concept art of Signularity’s royal throne room, with twin thrones, crimson banners, and a sunlit marble arena

GAMES WE WANT TO PLAY.

FUN FIRST.
NICHE BY
CHOICE.

We make games we’d sink hundreds of hours into.
For players who love the same things we do.

Discover Signularity
A GLIMPSE INTO SIGNULARITYConcept art · The Royal Throne RoomSCROLL TO DISCOVER
FUN COMES FIRSTMADE FOR OUR NICHEGAMES WE WANT TO PLAY

01 / IN THE MAKING

OUR CURRENT PROJECT

CODENAME

SIGNULARITY

FANTASY · PVE AUTOBATTLER

A new run. A different hand.

Adapt to the champions and choices you’re offered.
Find the synergies that carry you through.
The floating citadels of Helgafjord, from Signularity’s world art
NEW RECRUITS. NEW POSSIBILITIES.

NO TWO RUNS
ARE THE SAME.

Meet a few of the champions
WORLD ART · IN DEVELOPMENTIN DEVELOPMENT
01

Play the hand you’re dealt.

Work with the champions, spells, and talents that come your way. Spot unexpected synergies and make the best of every choice.

02

Every fight leaves a mark.

Damage carries over between rounds. Protect your party, make room for recovery, and think beyond the battle in front of you.

03

Find your next advantage.

Return to camp, refine your builds, and prepare for the next fight with equipment, crystals, and new recruits.

02 / THE COMPANY YOU KEEP

MEET YOUR NEXT PARTY

FIND YOUR
KIND OF PARTY.

Every recruit changes your options.
Make the most of the company you find.

TANK

Fergus holds the line.

With his trusty mace, shield, and the God of Light’s blessing, Fergus can be shaped to hold the line and keep the rest of your party standing.

Full character concepts · Art and game systems are in development.

03 / BEYOND THE NEXT BATTLE

FOUR STAGES. ONE RUN.

THE WORLDS
WE PLAY IN.

From sunlit meadows to shadowed halls.
Explore the arenas of Stages 1–4.

Stage 1 in-game screenshot: the empty Sunlit Meadow arena, bordered by mossy rocks and wildflowers
STAGE 01 / 04

SUNLIT MEADOW

The first steps of your run, among mossy rocks and wildflowers.

IN-GAME SCREENSHOT

04 / THE STUDIO

WE MAKE
WHAT WE
WANT TO PLAY.

One goal: make games that are fun
for the niche they’re made for.

At Augmented Games Interactive we believe that a game for everyone is a game for no one.

So we make the games we’d happily spend hundreds of hours playing, for an audience that shares our enthusiasm. Signularity is where we’re putting that belief into practice.

We’ll use whatever approach makes the game more fun. The tools can change. The goal doesn’t.

FUN FIRST.
ALWAYS.

CURRENTLY IN THE MAKING.

OUR NEXT GAME.
MAYBE YOUR THING.

Get to know Signularity

Signularity is a working title. More to share as development continues.